Ask HN: How to successfully move a team from Windows to Linux?
I'm in the process of moving a medium-sized team of visual effects artists/supervisors/producers from Windows (7/10) to Linux-based workstations. I've been using a Linux desktop for many years, and can't remember how is to interact with Linux for the first time. However, I know it can be a bit frustrating and difficult for a lot of people. I expect to find some resistance, but I truly care about their experience and want them to feel well - hopefully better - in their new environment. I'd love to hear about individual experiences and also maybe from IT departments that went through a similar process - changing from Windows to Linux. What was the most difficult thing when doing the transition? What do you like and especially dislike about the new platform? For example, a lot of these artists are creating images for blockbuster movies/shows and care a lot about the small details. Things like ugly or fragmented interfaces are sometimes OK for analytic/engineering people, but they can ruin an artist's experience. Anything else that I should pay attention to? 8 comments on Hacker News.
I'm in the process of moving a medium-sized team of visual effects artists/supervisors/producers from Windows (7/10) to Linux-based workstations. I've been using a Linux desktop for many years, and can't remember how is to interact with Linux for the first time. However, I know it can be a bit frustrating and difficult for a lot of people. I expect to find some resistance, but I truly care about their experience and want them to feel well - hopefully better - in their new environment. I'd love to hear about individual experiences and also maybe from IT departments that went through a similar process - changing from Windows to Linux. What was the most difficult thing when doing the transition? What do you like and especially dislike about the new platform? For example, a lot of these artists are creating images for blockbuster movies/shows and care a lot about the small details. Things like ugly or fragmented interfaces are sometimes OK for analytic/engineering people, but they can ruin an artist's experience. Anything else that I should pay attention to?
I'm in the process of moving a medium-sized team of visual effects artists/supervisors/producers from Windows (7/10) to Linux-based workstations. I've been using a Linux desktop for many years, and can't remember how is to interact with Linux for the first time. However, I know it can be a bit frustrating and difficult for a lot of people. I expect to find some resistance, but I truly care about their experience and want them to feel well - hopefully better - in their new environment. I'd love to hear about individual experiences and also maybe from IT departments that went through a similar process - changing from Windows to Linux. What was the most difficult thing when doing the transition? What do you like and especially dislike about the new platform? For example, a lot of these artists are creating images for blockbuster movies/shows and care a lot about the small details. Things like ugly or fragmented interfaces are sometimes OK for analytic/engineering people, but they can ruin an artist's experience. Anything else that I should pay attention to? 8 comments on Hacker News.
I'm in the process of moving a medium-sized team of visual effects artists/supervisors/producers from Windows (7/10) to Linux-based workstations. I've been using a Linux desktop for many years, and can't remember how is to interact with Linux for the first time. However, I know it can be a bit frustrating and difficult for a lot of people. I expect to find some resistance, but I truly care about their experience and want them to feel well - hopefully better - in their new environment. I'd love to hear about individual experiences and also maybe from IT departments that went through a similar process - changing from Windows to Linux. What was the most difficult thing when doing the transition? What do you like and especially dislike about the new platform? For example, a lot of these artists are creating images for blockbuster movies/shows and care a lot about the small details. Things like ugly or fragmented interfaces are sometimes OK for analytic/engineering people, but they can ruin an artist's experience. Anything else that I should pay attention to?
Hacker News story: Ask HN: How to successfully move a team from Windows to Linux?
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October 23, 2021
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